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![]() To generate publication dates, I've configured what P圜harm calls a "live template": I remove the _discoverable: no line, and set pub_date to now. Over the last few weeks I've ported my blog. ![]() It begins with an article in a contents.lr file like this: I associate this tool with a keyboard combo so that, whenever I highlight or open one of these contents.lr files in P圜harm, I can switch to MacDown with keystroke. Next, in P圜harm, I configure open as an "external tool": Now if I type open contents.lr in the Mac OS command line, it opens the file in MacDown. First, I associate all Lektor's content files, which are called contents.lr, with MacDown: I've configured my system to make it easy to switch between P圜harm and MacDown. As a surprising bonus, images display correctly. MacDown's rendering isn't perfect, since a contents.lr file has some non-Markdown metadata, but it's perfectly good for editing. Instead, I manage my project with P圜harm, my favorite Python IDE, which does a fine job of searching and organizing my Markdown files. Lektor can run a local server and show a basic in-browser editor, but I don't use it. Since the article is a local text file, the power of my programming tools is easily brought to bear.īut most of the time, I'm writing prose. I can include them all in my Markdown using an emacs macro, a Python script, or whatever I choose. I import images simply by resizing them all in one batch (a snap with Photoshop) and dropping them in a directory. Now with Lektor, my articles are just Markdown files on my hard drive, and I edit them with any tool at hand. Its Markdown editor is merely competent, it isn't built for sharing code samples, and adding multiple images to an article (which I do often) is a chore. Instead, I implemented enough of WordPress's XML-RPC API that I could edit my blog with a commercial WordPress client, MarsEdit. Since the blog engine was just a side-project I skipped the hard part: I never wrote an editor. I wrote it to exercise my async MongoDB driver, Motor. ![]() Motor-Blog is my basic blog engine written in Python. The other is the comparison between running a dynamic server versus deploying a static site. One is the comparison between Lektor and my homemade blog software, Motor-Blog. These observations fall into two categories. Lektor will grow and mature for years to come, but it isn't too early to write up my experience rebuilding a substantial site with it. Over the last few weeks I've ported this blog, with over 400 articles, to Armin Ronacher's new static site generator Lektor. ![]() When applied to graphics and 2D images we call this supersampling, often abbreviated as SSAA. This results in less of the higher-frequency components leaking into the reconstructed version of the signal, which in the case of an image means a reduction in the appearance of aliasing artifacts. As you’ll recall from the first article, sampling at a higher rate causes the clones of a signal’s spectrum to be further apart. Oversampling is the process of sampling a signal at some rate that’s higher than our intended final output, and then reconstructing and resampling the signal again at the output sample rate. While it’s generally impossible to completely avoid aliasing of an arbitrary signal with infinite frequency, we can still reduce the appearance of aliasing artifacts through a process known as oversampling. We should also note that triangles and lines will inherently have discontinuities, which means that the signal is not bandlimited and thus no sampling rate will be adequate to avoid aliasing in the general case. For instance, since coverage and depth testing is performed at each pixel location in the render target the visibility sampling rate is determined by the X and Y resolution of that render target. Since visibility can be defined as 2D function of X and Y, we can treat it as a signal and define its behavior in terms of concepts from signal processing. Together, coverage and occlusion tells us the visibility of a primitive. One such case is where the pixel shader manually specifies a depth value, since the depth of the primitive isn’t known until the pixel shader runs. GPU’s still support performing the depth test after pixel shading in order to handle certain cases where an early depth test would produce incorrect results. This is done as an optimization, so that occluded pixels can skip pixel shading. One thing to note about the depth test is that while it is often shown as occurring after pixel shading, almost all modern hardware can execute some form of the depth test before shading occurs. If the depth test succeeds, the appropriate pixel in the depth buffer is updated with new closest depth. When a primitive is rasterized, its interpolated depth is compared against the value in the depth buffer to determine whether or not the pixel is occluded. A z-buffer, or depth buffer, stores the depth of the closest primitive relative to the camera at each pixel location. Occlusion tells us whether a pixel covered by a primitive is also covered by any other triangles, and is handled by z-buffering in GPU’s. The red circles represent sample points covered by the triangle. The blue circles represent a grid of sample points, each located at the center of a pixel. The following image demonstrates this process for a single triangle:Ĭoverage being calculated for a rasterized triangle. In GPU’s, coverage is calculated by testing if the primitive overlaps a single sample point located in the exact center of each pixel 1. ![]() Coverage is determined by performing some test to determine if the primitive overlaps a given pixel. This visible set is determined from two things: coverage, and occlusion. These positions are used to determine the set of pixels in the current render target where the triangle will be visible. The rasterization pipeline on a GPU takes as input the vertices of the primitive being rendered, with vertex positions provided in the homogeneous clip space produced by transformation by some projection matrix. Or better yet, read through it and correct my mistakes! Rasterization BasicsĪ modern D3D11-capable GPU features hardware-supported rendering of point, line, and triangle primitives through rasterization. Like the previous article on signal processing, feel free to skip if you’re already an expert. With that in mind I wanted to provide an quick overview of how MSAA works on a GPU, in order to provide the some background material for the following article where we’ll experiment with MSAA resolves. It’s also complicated because really understanding why it works requires at least a basic understanding of signal processing and image resampling. MSAA can be a bit complicated, due to the fact that it affects nearly the entire rasterization pipeline used in GPU’s. Updated - replaced the MSAA partial coverage image with a new image that illustrates subsamples being written to, as suggested by Simon Trümpler. Previous article in the series: Applying Sampling Theory to Real-Time Graphics Mario Elie was acquired in a trade by the Houston Rockets from the Portland Trail Blazers on August 2, 1993. Clyde Drexler signed a multi-year extension with the Houston Rockets on October 24, 1995. Hakeem Olajuwon signed a multi-year extension with the Houston Rockets on July 15, 1996.Ĭharles Barkley was acquired in a trade by the Houston Rockets from the Phoenix Suns on August 19, 1996.Ĭlyde Drexler was acquired in a trade by the Houston Rockets from the Portland Trail Blazers on February 14, 1995. 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International Format 1996-1997 Houston Rockets Regular Season Roster Jerseyġ996-1997 Houston Rockets Roster Composition Selected via Draft DraftKings Sportsbook Ontario Promo Code.Ohio Sports Betting Promo Codes and Bonuses.New York Sportsbook Promo Codes and Betting Bonuses.Michigan Sports Betting and Sportsbook Promo Codes. ![]() Massachusetts Sportsbook Promo Codes & Bonuses.Caesars Sportsbook Massachusetts Promo Code.BetMGM Sportsbook Massachusetts Promo Code.Maryland Sports Betting Promo Codes and Bonuses.Louisiana Online Sports Betting and Promo Codes.Kansas Sports Betting Promo Codes & Bonuses.Illinois Online Sports Betting and Promo Codes.Arizona Online Sports Betting and Promo Codes. Under Custom Layout you have various options for setting the slider width at different screen sizes. Under Fixed and Custom Layout, you will find options for setting the size of your sliders. You can add as many as you want or make up a slider that has only videos. You are not limited to only one video per slide. You can add images, links, text, videos, and elegant 3D slide transitions. You can choose from auto-responsive, fixed, full-screen sizes, and custom. Users can modify them and make their own set of navigation elements.Įditing and modifying sliders are very simple and the plugin offers many layout options for this. It comes with different styles for arrows, bullets, tabs, thumbnails, and more. Slider Revolution offers hundreds of customization options. More Customization Options than Avada Sliderįor most users, it’s crucial that they can customize a plugin to match their branding. The resulting sliders are responsive, and you can set the dimensions, even making full-screen sizes. It offers a lot of flexibility allowing you to make the sliders you want. You don’t need any coding knowledge either.Īvada Slider, on the other hand, is a straightforward slider builder. Slider Revolution has a handy and robust visual slider editor that makes creating sliders fast and easy. ![]() It is a great tool for adding responsive sliders to a website, even if you have little experience. ![]() The things that attract most people to the slider plugin are the ease of use and the many features that it includes. Slider Revolution is a great slider plugin for WordPress, and it is very popular among WordPress users. Neither of them is free, but they are worth every penny. Those that have had a chance to use both know that they are easy to use. Thus, picking the right one is not easy, but Slider Revolution and Avada Slider are the most popular plugins.īoth of these options have many handy features. There are many slider plugins from which you can choose to make your website more attractive. ![]() 12.) Introduction to the National Electrical Code. Introduction to the National Electrical Code Flashcards | Quizlet. All NRTLs conduct testing and certification based on safety standards developed by organizations such as the American National Standards Institute (ANSI) and. Traduções em contexto de "officially recognised by" en inglês-português da Reverso Context : In other countries, the certified translation will then need to be certified by a notary or the signature of the certified translated need to …An NRTL is an independent third-party organization recognized by the Occupational Safety & Health Administration (OSHA) to provide evaluation, testing and certification of products. Whether you are hunting, fishing, or just looking to store your wild game, vacuum sealing is the best way to prevent spoilage and freezer burn and keep your wild game fresh. 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Any NRTL mark displayed on the OSHA website is acceptable for showing product certification within that organization’s. ![]() ![]() All Nationally Recognized Testing Laboratories (NRTLs) have their own certification marks, each with a different design and color scheme. Pro Tip #1: The Appearance of NRTL Certification Marks Varies by Organization 1. These portable, lightweight vacuum cleaners are all NRTL certified and designed for performance and flexibility for a variety. Take, for example, our Mistral 300, 301, and 202 vacuums. At Delfin, our certified industrial vacuums come ready for light and heavy-duty uses across a wide range of industries. NRTL Certified Industrial Vacuum Systems. ![]()
![]() If a custom audio device has been set via SetCustomAudioDevice, this will also trigger the following IAudioDevice methods in order: More. This method must be called whenever a change in output device happens in the custom audio device to let the SDK perform the necessary corrections for the new device. This method must be called whenever a change in input device happens in the custom audio device to let the SDK perform the necessary corrections for the new device. Sets an instance of the IAudioDevice interface as the virtual audio device for a custom audio driver used by all publishers and subscribers. SetCustomAudioDevice ( Context context, IAudioDevice audioDevice) Gets the system default audio output device. Gets the system default audio input device. Sets the output audio device to be used by all subscribers. SetOutputAudioDevice ( OutputAudioDevice device) Sets the input audio device to be used by all subscribers. SetInputAudioDevice ( InputAudioDevice device) ![]() Returns a list of available audio output devices on the system. Returns a list of available audio input devices on the system. See EnumerateOutputAudioDevices and SetOutputAudioDevice. Represents an output audio device (such as headphones or speakers) available on the Windows system. This instance can be disposed when no longer used to release unmanaged resources. This object sends events when a system input or output audio device is added or removed, and when the default system input or output audio device changes. Represents a subscription to system audio device notifications. See EnumerateInputAudioDevices and SetInputAudioDevice. Represents an input audio device (such as a microphone) available on the Windows system. This class is used to both read and write audio samples in order for them to be rendered or sent to remote peers. In JavaScript, the MediaDevices.enumerateDevices() method can be used to enumerate the media devices and find a device ID to pass to fromMicrophone(.).A class that includes methods for setting the audio device to be used by publishers and subscribers.Īn audio bus used for all publisher and subscribers. WithOptions:AVAudioSessionCategoryOptionAllowBluetooth error:NULL] Įnables the use of a Bluetooth headset for a speech-enabled app. Apps that use the SDK can influence audio routing through the AVAudioSession Framework.įor example, the instruction setCategory:AVAudioSessionCategoryRecord Audio device IDs on iOSĪudio device selection with the Speech SDK isn't supported on iOS. Return a non-mutable copy of the arrayĬFArrayRef immutableInputDeviceArray = CFArra圜reateCopy(kCFAllocatorDefault, inputDeviceArray) įor example, the UID for the built-in microphone is BuiltInMicrophoneDevice. Var enumerator = new MMDeviceEnumerator() Įnumerator.EnumerateAudioEndPoints(DataFlow.Capture, DeviceState.Active))Ĭonsole.WriteLine(" ĬFDictionaryRef deviceDictionary = CFDictionar圜reate(kCFAllocatorDefault,ĬFArrayAppendValue(inputDeviceArray, deviceDictionary) ![]() In C#, you can use the NAudio library to access the CoreAudio API and enumerate devices as follows: using System Print the endpoint friendly name and endpoint ID. Hr = pProps->GetValue(PKEY_Device_FriendlyName, &varName) Get the endpoint's friendly-name property. Initialize the container for property value. Each iteration prints the name of an endpoint device. Hr = pEnumerator->EnumAudioEndpoints(eCapture, DEVICE_STATE_ACTIVE, &pCollection) Hr = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&pEnumerator) However, if you cannot avoid using separate devices and you experience. Choosing separate devices might cause audio echoing during a call. For best results, select the same device for both the speaker and microphone. ![]() and endpoint ID string of each endpoint device. In Audio Device options, in the Select the device you want to use for audio calls list, select the audio device you want to use. This function enumerates all active (plugged in) audio The following code sample illustrates how to use it to enumerate audio devices in C++: #include Ĭonst CLSID CLSID_MMDeviceEnumerator = _uuidof(MMDeviceEnumerator) Ĭonst IID IID_IMMDeviceEnumerator = _uuidof(IMMDeviceEnumerator) Ĭonstexpr auto REFTIMES_PER_SEC = (10000000 * 25) Ĭonstexpr auto REFTIMES_PER_MILLISEC = 10000 ĬoInitializeEx(NULL, COINIT_MULTITHREADED) Audio device IDs on Windows for desktop applicationsĪudio device endpoint ID strings can be retrieved from the IMMDevice object in Windows for desktop applications. Microphone use isn't available for JavaScript running in Node.js. ![]() Veeam-Ready and Virtualization Certifications.Support Platform9’s Managed OpenStack Solution.Software-defined Platform Total Solution.NDR Solutions against Targeted Ransomware.NAS Smart Surveillance System Solutions.Support Milestone Surveillance Platform.Secured login and multi-factor authentication.Searching and Connecting to a NAS Using Qfinder Pro.Modifying the NAS Settings Using Qfinder Pro.Updating the NAS Firmware Using Qfinder Pro.Mounting NAS Folders in Windows File Explorer Using Qfinder Pro.Mounting an iSCSI drive in Windows File Explorer using Qfinder Pro.Qfinder Pro is a utility that allows you to quickly search and manage your NAS under the same network. Searching and Connecting to a NAS Using Qfinder Pro The following operating systems support Qfinder Pro: Microsoft Windows, Mac OSX, Linux, and Google Chrome OS. Qfinder Pro automatically searches and displays all QNAP NAS on the same network. Identify the NAS you want to connect to from the list.Tip: If you cannot find the NAS, make sure that it is on the same network as your computer. Important: Check the NAS MAC address to ensure the NAS on the list is yours. Select Automatically update to the latest firmware version.Updating the NAS Firmware Using Qfinder Pro Select the NAS you want to modify from the list.Modifying the NAS Settings Using Qfinder Pro #QFINDER LINUX MAC# Mounting NAS Folders in Windows File Explorer Using Qfinder Pro Click Browse.The file browser window appears. To save time from logging in, you can use Storage Plug & Connect to mount NAS folders on Windows File Explorer. Click Connect > Storage Plug & Connect.Select the NAS with the folders you want to mount from the list.Qfinder Pro automatically searches and lists all QNAP NAS on the same network. The Storage Plug & Connect window appears. Double-click the folder you want to mount.Qfinder Pro displays all available folders. Tip: Select Automatically assign drive names to automatically assign drive names to mapped folders. You can go to Qfinder Pro > Preferences > General to deselect this option. Mounting an iSCSI Drive in Windows File Explorer Using Qfinder Pro The mounted folder appears in Windows File Explorer. To save time from logging in, you can use Storage Plug & Connect to mount an iSCSI drive on Windows File Explorer. Only Qfinder Pro for Windows currently supports this feature. Launch your favorite web browser, in my case, I am using the built in Safari web browser that comes with macOS. MacOS Mojave 10.14.6, Microsoft Edge (non dev or canary builds), cypress 4.0.0, node 12.0. How to install Microsoft Edge on your Mac Step 1. Note Power BI doesnt run in any browsers in iOS10 or previous versions. ![]() Firefox might change the fonts used in Power BI. Might that be the issue? Desired behavior:Įdge binary should be automatically detected by cypress. Power BI supports these browsers on all platforms where theyre available: Microsoft Edge. (Just noticed that the const detectEdge doesn't provide "Microsoft Edge.app" line like say the const detectFirefox does on line 27 of the link I provided above. Indicates where cypress is looking so I am a bit stumped. I double checked that I had edge installed and the binary was in the place I expected it to be. That seems to run electron in the terminal instead of edge though this could just be because cypress hasn't been setup to run edge headlessly. Have tried using cypress run -browser edge (which tells me it can't detect an edge browser) as well as providing an absolute path ofĬypress run -browser /Applications/Microsoft\ Edge.app/Contents/MacOS/Microsoft\ Edge In a future version of Windows 10, the old Edge will get replaced by Chromium Edge.Running cypress open fails to detect edge as selectable browser in the dropdown. It is worth noting that installing Chromium Edge won’t replace the old Microsoft Edge. The browser will launch automatically after installation is complete. Follow the on-screen instructions to install the browser.Download of Microsoft Edge installer will begin.Read and agree to the terms and conditions.Tap on ‘Download for Windows 10’ option below the Dev/Canary section.The change will, in theory, make it easier for developers to produce. Step 2: Select the appropriate option (Windows, macOS, iOS, Android) from the available tabs on the top of the page. Edge Chromium is rebuilt with Google's Chromium, the open-source browser engine that powers main rival Google Chrome. Visit Microsoft Edge Insider Preview webpage from here. Step 1: Go to the Edge browser page on Microsoft's website.Originally HTML-based, Microsoft overhauled the browser to be based on Chromium, which is the. However, it's easier to create and edit a plist file with a tool that formats the XML code for you. Another option is to use Terminal to create the configuration profile. ![]() You can create the plist file with any text editor. How to download and install the Microsoft Chromium Edge Microsoft Edge is the spiritual successor to Internet Explorer that was first released in 2015. Microsoft Edge Chromium now available for macOS Amber Neely 17 Comments AppleInsider may earn an affiliate commission on purchases made through links on our site. Configure Microsoft Edge policies on macOS The first step is to create your plist. Microsoft has also confirmed that Chromium Edge will be released for Windows 7, 8, 8.1 and macOS soon. It’s worth noting that you can run Edge browser in any latest version of Windows 10 and you don’t have to download Windows 10 Insider builds. Compatible devicesĪt the moment, only Windows 10 devices are compatible. Canary ChannelĮdge Canary is the most unstable build of all the versions and it is updated regularly with fixes or major changes. The dev build is available at the moment. ![]() The Dev builds are updated weekly and are generally more stable than Canary. The dev builds of Edge is a step ahead of Canary, but it is more unstable than Beta. All Chromium based browsers should be roughly equal on those things. ago Chromium provides the basic HTML/CSS and Javascript engines. Microsoft has promised that a stable beta build will be published soon. ago But how could that be any better than the regular chromium or safari Koleckai 9 mo. Edge, like Google Chrome, is built on the open-source Chromium platform. You have to download the installer package from their website to install Edge on Mac. Earlier this month, Microsoft released a new version of its Edge browser for macOS. The beta builds are not available at the moment. To set Microsoft Edge as the default browser using macOS, open System Preferences, click General and change the default web browser within the provided drop-down menu to Microsoft Edge. Choose Microsoft Edge for Download Edge Learn more Learn more Start shopping, ,, 400 Shoppers save on average per year 3 2. Unfortunately, Microsoft does not offer Edge through Mac App Store. ![]() In the beta channel, the browser is updated every 6 weeks. Microsoft says the beta channel will offer the most stable and less buggy Edge preview experience. Microsoft has launched three Edge distribution channels – Beta, Dev and Canary. |